Sunday, 12 April 2015

Wild Frontier App Download [Reply]


Oh for the love of..

I apologize for the disappearance and lack of replies. However regrettably the bypass previously attempted to create for those who wish to install Wild Frontier was invalid. I shall be attempting again soon or correct any mistake(s) made to the last attempt. Before releasing to the public I will be forcing a test on multiple computers/iDevices this coming to not waste your time.

To anyone who has downloaded the previous attempt, the app is still locked to my old account, for whatever the reason, please do not share that information and delete the .ipa if you kindly may. 

In regards to the previous post, no it has not been deleted, nor has it been rewritten for this reply. Simply reverted to a draft, so your comments are still there, I will do the best I can quickly. But I am afraid iTunes may not allow a bypass



Sorry for the inconveniences.

Yours truly,
JJ Ashton

Saturday, 27 December 2014

Hello again!

Good day all, hope you're having a great holiday season!
Having terrible luck where I live in Canada, we did not have a white 25th, made me quite sad..

Anyways, I'll be making a post with the .ipa of Wild Frontier v1.0.1 for anyone interested since the Apple Store has removed it from their listings. As well as the revision I've been speaking of since forever, the finalize of the few bosses I'm missing and rewording the ones I have, armour sets and their bonus stats, unsure what I'll do about the expansion for the pet guide but it'll go somewhere. All that will be released after I double check it by running through the game once more on Tanker class. Before I have been working on a Warrior class to get the Judge Armour set, and I'll tell you now, for non-HellMode it was worthless but if it was achievable then the set would be worth it. However it'll take forever for me to achieve the Dragon Knight and Archangel Sets, but I have a pretty good idea what their bonuses are.

Noticing a few links to this site, I'm very pleased this is getting out helping people. I just wish I could do more, such as request ALLSTAR to update the app to fix some bugs and most importantly release HellMode from it's impenetrable loop error. Whatever their reason is, no developer should ever stop their work midway through. Not pleased in the slightest

That being that, good luck, have fun, and happy mob'n
~JJ

Tuesday, 2 September 2014

Apologies

Got hit with a 'wave of trouble' since the start of August, and have only been able to comment/reply. I do have the posts for the v2 series nearly done, but at the moment life is too hectic to have any time to spare for this blog/guide. There will be posts made for those just wanting to read, and later videos for combined information, an example would be a 'as near as complete as possible' Pet Summary or Equipment and Items

Something to mention is because Wild Frontier is incomplete, I can not gather 'all' the information a regular guide would have. An example would be the Monster Catalogue (The feather in the in-game menu) It halts at 98.7% or has been for myself, meaning there is either excess data not used, or more mobs (might be Hard Mode only?) that were added and never completed or given a location to spawn. Who knows..

With that said, I'll do the best I can for you when I have time. Again, apologies for the delay..
Good luck, and Happy Mob'n to all adventures
~JJ

Sunday, 27 July 2014

Playthrough Week 2+3

Apologies for not publishing the last few posts on time.
I'll be combining the past two weeks here

Week 1 had a few screw ups as the iPod I have was new and formatted for the updates I made, some genius moves if I must say as that also included previous game saves. So Week 2 was a restart for 
Casual

Casual Gameplay, it's as normal as any other run, the stats I used were a two level base of STR+2 DEX+3 CON+1 and +10 INT every ten levels. Tend to complete every side quest before the main storyline to increase the EXP and level of the character. As tedious as it is, in the long run it's a good habit for lore or settings of the game. Puppy was a quick fight, the Creeper was a surprise as I forgot the poison has a decent amount of damage if stacked and is invincible while emitting it.

The Chimera was also quick as I knew it's attack patterns and where to stand so I could not be grabbed by the dragon head, once reaching the Kraken, I always wondered why your speed wasn't slowed when underwater. The bosses cavern is stated to be open and have air, so I don't really understand.

Week 3 starting, pushing forward to the Red Dragon having to redo the three other Dieties. The dialog was great to read again, Roman is probably my favourite witty/happy-go-lucky character. Greg's subtle criticism is great too. Lamia on the other hand, is pretty much the meaning to 'Curiosity killed the Cat' except Chris saves her, again. Unfortunately this isn't some Final Fantasy where she joins your party and fights with you. I mean, it be great if she could 49,999 kick mobs for you like the Gate Stone at the Red Dragon's Dungeon

Mid-week, running back and forth, all over the place in the snowy mountains. I forgot how annoying the last part is. Having reached Diablo, I pause for a few days to gather some data on 
Express. Returning, it was a decently long fight for the stats I had and Rare armor, but it was fun. Gravity element was annoying as I was surrounded by the four Golems often. As the last and incompletable quest popped up, it was time to archive this file and move on.


Express Gameplay, well, it doesn't get more cheaty than this. Using the stats I had and the 3* piece money glitch to obtain Rare equipment and the highest level potions/serum, I immediately went North to explore what the storyline is like if I skip most of it. Out-leveled by a pretty scary amount, potions were needed very often. However leveling wasn't as quick as you may think, even if it was great EXP, I stopped at the mid twenties and continued on.

Reaching the point where Lamia and Greg split their party as she wishes to observe the Red Dragon, none of the triggers to activate those cut scenes were there, where you are trailing behind her trying to catch up. Heading North-West to see if I can get around, you are blocked by a playable cut scene stated Lamia went in the other direction.

This can confirm, KTH took a safe route with denying the players to skip parts of the storyline, (Besides the side quests) however they allowed players to challenge themselves against numbers and levels. Continuing on West to the snowy mountain, already knowing I could not pass the invisible barrier before the Twin Dragons, was just curious if I could activate something. Nope, nothing. So a long walk back to continue the actual game, and at the end of Week 2 was at the door to Diablo.

Week 3 after defeating Diablo on 
Casual, and defeat him again on Express with ease, I return to the dungeon and grind for some levels after gambling for rarer equipment. It was slow and painful to repeatedly grind the best spot which is the last(?) mini-boss, the untranslated salamander and his gang. After that it was the free quests as each give 5k EXP per quest, 5 quests per day, and the 'day' is coded to be your date on the iDevice, so switching dates will reset the board. (A little tip)

This is the last way you can grind for decent EXP for a few more levels, I will not be grinding after obtaining the bonus stats for the next armor set as it's too slow. From after that point I will be hacking for it, however having already installed a cheat engine, I've realised this app as some odd defence to modifications. It might take some time to figure out

Sunday, 20 July 2014

...!!


Maybe when this blog reaches 60k I should put ads up and tell people to click on them <3



Been in a pretty good mood lately, so I apologies if you don't find this joke funny


Feel free to click on the new 'Thought' I added below. Should be somewhere below this arrow ↓

Edit: What? No takers? Bummer

Point Allocation

This is mainly to ones preference, however for new adventurers use this as a tip guide for your first play through. It's not defined as 'you should', it's more 'consider' as I've ran through this game plenty of times with different scenarios. An example is a No Point or Rune, Tanker, which I got stuck on the Kraken. That was fun to figure out

There are four parts, I'll give their full name and what they modify
STR // Strength // Modifies: Attack
DEX // Dexterity // Modifies: RNG (Range/Gun), ACR (Accuracy), DDG (Dodge)
CON // Constitution // Modifies: HP (Health)
INT // Intelligence // Modifies: SP (Spirit Points/Mana/Magic/etc), RNG (Range/Gun)

Whoops, I mistakenly said MAG previously instead of INT when I wasn't playing. I'll go fix that in any post I made, sorry. Also, the amount each point gives has a changing value, it will increase at first, but after a number of points given it will cap and decrease. This is to discourage stacking on a single Stat. Smart KTH

Warning: Each set is based on 3 levels for a total +9 points available
Warning: INT // Intelligence is for Skill use/Dashing, not much is needed to be effective
Please note: Once again, this are all suggestions or reference to what you want
Dashing: Double tapping in any direction twice, you will move quickly in said direction

Warrior : Heavy, large hits, has a wide attack range for multiple hits
Hard hits;
STR+6 // DEX+1 // CON+1 // INT+1

Tough;
STR+2 // DEX+1 // CON+5 // INT+1

All around;
STR+3 // DEX+2 // CON+3 // INT+1

Tanker : Slow, defensive, able to stand fast against bad numbers
Decent hits;
STR+5 // DEX+1 // CON+2 // INT+1

Strong;
STR+2 // DEX+2 // CON+4 // INT+1

All around;
STR+2 // DEX+3 // CON+3 // INT+1

Scouter : Quick, light hitting, but chains attack combos until the enemies are dead
Quick hits;
STR+5 // DEX+2 // CON+1 // INT+1

Dodging;
STR+1 // DEX+5 // CON+2 // INT+1

All around;
STR+3 // DEX+3 // CON+2 // INT+1

All skills are only possible to adventurers preference. But some advice would be
> Max out your class unique skill (Bottom left)
> Do not add points to the three weapon types unless you are dedicated to that type
> Gun (Bottom right half) is very linear and weak, discourage use beyond pull/finisher/out of melee range
> Higher level finishing moves cost more SP and deal less damage than spamming the early ones
> Passives should have a high consideration as they are constantly active and very helpful
> Do not encourage anything with Knockback if any, you want the mobs dead as fast as possible
> Your Super Skill (Lv50 Purple) is highly useful while getting it often isn't

Friday, 18 July 2014

Rarity list

Gambling with the (Express Gameplay), there are a confirmed five and only five rarity types with armor.
Each has their own Armor/Defence rating per rank, the stat bonuses however are as previously stated

Rarity types go by this order
General --> Advanced --> Rare --> Heroic --> Legendary

As for the Armor/Defence between rarities, it's a give/take of 25%
Will calculate a better number when I've obtained a full recipe set of a certain piece

For Bonus Stats, General will only have the one (first stat). Advanced and beyond will have two (both)
A full Legendary set unfortunately does not have three stats. Shame..

Mixing rarities will results in the lowest grade stats. Having a General with two above ranks will result to 2/3 of the secondary stat bonus, two Generals with an above rank will result in 1/3 of the secondary stat. And other mix above this (Example: one Adv, two Lgn) will have 2/3 of the secondary stat

Edit: As Olu has stated in the comment below, I realised some people will skip over the above when using Tanker class. S/He is right, the second stat promotes use of an entire set of one rarity. Mixing with this class will further dampen the bonus as it has a four piece set so each piece is worth 1/4 (Where as Scout and Warrior is 1/3) and does not mix unless same rarity.

As for Weapons, the same applies except it's for Attack, the same 25% variance also applies here
Each weapon at one level will be just slightly rivalling the next levels minus one rarity tier
So a Legendary Partisan will rival a Heroic Totem

Oh, and lastly the colour schemes. All piece of equipment (Weapons and Armor) will have alternate colours varying between each set, the only one to have a definite similarity will be the Legendary which can be compared to the last dungeon colour scheme (Hell). However a Legendary Partisan is.. pitch black and burning blue? Interesting..









Tuesday, 15 July 2014

Gambling, Luck, and Legendaries

*This is a simple report of activity with more information on the Luck Guide*
(Images for all soon)

Last Friday (July 11th) with a Luck base of 112, gambled a Legendary Gauntlet. Critical blow +3, Electric Att +25% and Dodging +9, fair stats but not great.

To get this Luck, I waited until level 62 and the quest which you receive a Grade 8++ Luck Rune which gives 21~26. Using the 3* money glitch, gambled with just an Advanced grade until a full Rare set, using the Rune I repeatedly attempted for +26 using the no-save trick.

Then gambled for a luck valued Gauntlet as I noticed, each accessory above the other, has the Rune types bumped down per Rarity. If you do not know what that means, let focus on the Luck Rune. Gauntlets can obtain this Rune with Heroic Rarity, a Belt can have luck at Rare. This means the last Accessory (Gem) can have Luck on an Advanced Rarity, and only Legendary for Boots.

To add to the above, each Rarity above will possible give then next rank of any possible Rune. Meaning the Legendary Boots will only have a Grade 8 Luck rune, while a Legendary Belt can get a Grade 8++. (See Luck Guide for information about same grade ranks)

The above applies to all Accessory types and Runes in Gambling. Later on with 119 Luck, gambled a Legendary Belt, while I have an image it sadly didn't come with a Luck value. Continuing, found a Heroic Gem accessory with Luck +17, sadly this is a Lv.80 item, and being Lv.67 currently, it's going to be a hell of a grind to use it.

Out of boredom from being to low level for the Gem accessory, gambled a Legendary Partisan (Axe). It's attack rivals a Heroic Totem just slightly. Have yet to gamble a Legendary Armor set yet and will modify this post once I have with a time-stamp.

Good luck, have fun, and happy mob'n
~JJ

Monday, 7 July 2014

GodMode?

DEX GODMODE IS FALSE (Express Gameplay)

Without any armor or runes, at DEX stat point 412, you are, in theory, invulnerable. You will have exactly 100% DDG (Dodge) and well over 100% ACC (Accuracy). I stopped there and gathered aggression to test this. The mobs missed consistently until Beeti's solidly hit around 30% of the time, Pitz hit 10% of the time.

This concludes a few things,
(1) Mobs might have an absolute hit roll
(2) Some mobs have a passive skill to ignore defence/dodge
(3) Just because you avoid an attack from a mob/boss, does not mean you avoid the skills extra stats like element (Ice/Slow, Fire/Burn, Electric/Half Attack) or status (Decreased defence, Stunned, etc)

After the above, I questioned if having 100% is similar to 0%. So applying more points to DEX, somewhere near +1000 (one thousand) you will LOSE all points and reset to an visual 0%. Shocked I gain aggression, and was hit 100% of the time from every mob/boss yet the damage was minimal.

Further investigation is needed, however. I highly doubt anyone of you adventurers will go pure Dex (highly discouraged) Though, I say that, I'm pretty sure one of you will do it anyways. Have fun with that ruined character <3 (Unless stat reset scroll)

~JJ

Playthrough Week 1


Warning: This post is subjected to edits as there are two areas to follow

Starting yesterday (Sunday June 6th), I have created two characters. Each with their own set of rules.
Images: This will be slow if not at all before I obtain an solid ISP as I rather not ground my phones data

The first will be a Casual Gameplay, class choice Scout, using a stat pattern of +10 Mag every tenth level, and STR +1, DEX +3, CON +1 when 5 stats are available. Pet will be a Beeti as they are by default a Buff type, and will delete pet for another Beeti or similar flying type if failed evolve once reaching my level. Later on when I reach the cliffs for the Red Dragon, I will be taming the Mini-Boss Black dragon for their high basic stats/defence and ranged attacks. For armor and weaponry I'll be crafting advanced sets and grabing any rare or above I can find. Once of level I will be carrying a Rifle, however I won't use it more than a damage sustain for bosses or pull for mobs.


For Pets there are a few things I want to confirm,
(1) If I tame a mob above my level, and it's 5~10 level reduction is above my own level, what happens
(2) If a Pet truely has a second evolution chance at level 60 (Do not remember if this is true or false)
(3) If #2 is true, what happens if a pet reaches said level before matching player level
(4) If a Mini-Boss tamed into a Rare pet, upon reaching player level, has a chance for Heroic
(5) If #4 fails and reaches Lv.60, or #3 happens with a Rare pet
(6) The only way to attain a Heroic pet is through the Special Taming kit in Shop

Will not be gambling until I I have a full Water Dragon set for the Luck values. When I do, will focus on attaining higher armor grade first as the Luck value is better. Any luck runes will be kept for said time above, all others will be following the Rune List Guide for the Bosses until I can raid the last dungeon easily.

After a long period of 'completing' the game (as HardMode does not activate), I will be using the money glitch for gambling to see if I can obtain Legendary armor/weapons using the Water Dragon set, and if there is a 6th tier to be found though I highly doubt there is another (There are only 5 currently known, General, Advanced, Rare, Heroic, Legendary)

The second one being Express Gameplay, will be a Warrior buffed with 500+ stats on start and no more points set after that to calculate basic growth, as well as 10 points on each skill (Once player level passes requirement) to record maxed out stats and attacks given. Also will be using the 7*/3* piece money glitch for gambling to obtain all possible rarity types easily for the armor set guide. In my inventory, I have given myself the bag extension because small inventories, special pet kit for a hatchling later on, and the randomized 7 piece rune generator item from the shop. These are to use, record what runes that may be missing from the Rune List, not save, reload, and use again, repeating until I can confirm there are no more rune types to discover.

Why am I 'cheating' on this one?
Having previous beaten WildFrontier multiple time on all classes, before and after discovery of all previous glitches posted here without using them (legitimate runs), I feel like simply abusing the game as much as possible. 'For fun' would be a good way to describe it.

I will NOT, be giving out save files, nor will I be making a tutorial on how to cheat the system (Money glitch is different, there's a post on that). I do NOT encourage cheating/hacking, as most often you are required to break the console/device to do so, I however, am a spontaneous wizard at times. If you wish to cheat or hack the game, I absolutely encourage completing the game before you do so, if having cheated/hacked and spoiled the game for yourself, that is your own fault. Period.

Any question you may have, feel free to post
Also, if you noticed the Page Edits, yes I am indeed creating a basic forum for WF

Will write more later
Good luck, have fun, and happy mob'n
~JJ

Saturday, 5 July 2014

New waves?!

Edit: New information has been posted, check July 2014

Hello all you adventurous hunters,

I'm pretty excited to announce the v2 of this Blog Guide for WildFrontier, it's been an age since I've read Roman's witty lines and heard the ever maddening background music on repeat. Blissful nostalgic adventure!

As for the previous posts/threads/pages that I already have up, I'll be compressing them into appropriate categories as they are, no more modifications beyond this point. Most of the pages original content (Such as the Rune List) will have a high chance of transferring over to version 2, however all the opinion will be re-written and unbiased. My previous posts were full of enthusiasm however, a guide must be unified. So, consider everything before July 1st 2014 as old information

Some new things will include full map guide for dungeons, quest timeline, monster reports and possibly gameplay video if I can figure out how the heck I can stream efficiently. Only issue this time is not having a decent ISP, so image uploads will be slow. That does not stop typing though

Good luck, have fun and happy mob'n all!
~JJ

Sunday, 18 May 2014

Page edits {Halted, moving to forums}

Edit: New information has been posted, check July 2014

Good day once again Frontiers :3
Oh, I'll be adding some more of Qvazzler's stuff until I get notice from him about his blog disappearing

The titles of all posts will get a tag for what their state currently is,
[E] Currently editing (May be unavailable)
[C] Completed
[P] Pending for revision (Errors may have been discovered)
[IM] Image(s) missing/broken
[IR] Image(s) Repaired
So if the page you need isn't available, my apologies, it'll be back soon
[!] Some posts will be merged together due to their linking topics/attributes

Pushing all posts to 2014
Forwarning, after completion the posts URL may be renamed. Breaking any starred links you may have
Honestly, I don't care for when I wrote them or how, it's proper to revise and correct for easier reading, once again I'll be restructuring illiterate or grammatically faulted sentences and finish what has been started. I will also be linking the below point to their posts, hold on to your pets!

- Start Up
[P] > Guide Set-up

- Class Guides
[P / IR] > Scout Guide
[P / IR] > Warrior Guide
[P / IR] > Tanker Guide

- Pet Guides
[P] > Pet/Taming Guide
[P] > Instant Rare Pet
[P] > Possible Insta-Heroic Pet?

- Items
[P] > Material List (Lars)
[P] > Unlimited Material Glitch
[P] > Pack*3 Concentration: 1 Piece
[P] > 5 Types of Items (Rarity/Quality)

- Bosses (Current point of interest)
>> Deities
[E] > 1st Major Boss: The Creeper
[E] > 2nd Major Boss: The Chimera
[E] > 3rd Major Boss: The Salamander
[E] > 4th Major Boss The Kraken
[E] > 5th Major Boss: The Red Dragon

>> Dungeon Guards
[P] > 6th Major Bosses: The Ice/Lighting Twin Dragons (Two at once?)

>> Demon Deities (*Last Dungeon)
[P] > 7th Demon Deity: The Hell Vine Creeper
[P] > 8th Demon Deity: The Blaze Wing Chimera
[P] > 9th Demon Deity: The Thunder Mane Salamander
[P] > 10th Demon Deity: The Lava Shell Kraken

>> The End / Other
[P] > Last Major Boss: Diablo
[P] > Demon Deities/Bosses

- Maps
[P] > Map and Cave Guides

- Etc.
[C / IR] > Rune List
[P] > Luck Guide
[P] > Armor Attributes

- Information
[P] > New People From Other Forums! Read This!
[P] > Have Glitched Items? (Game Crashes?)
[P] > Creators of Wild Frontier
[P] > Very Bad News People
[P] > Q&A Page

- Odds and ends
[P] > Accessory grades for Jewelry (lv.80+)
[P] > My Scout
[P] > Page Edits

Tuesday, 22 April 2014

Q&A Page

Edit: New information has been posted, check July 2014

Just to announce this, I've been having trouble editing or submitting posts.
Edit: Hurray for updating, I've noticed missing images so that'll be my next piece to repair before posting more, hopefully it won't take too much time

You all are awesome!





So to test something pieces and to simplify things, ask your questions here please and I'll comment here by editing the post. I am also semi-active here so it could be shockingly quick of a reply, or a few weeks.
I apologize for any inconveniences

Edit: Also, T Ashtön and I, JJ Ashtön are the same person. Blogspot doesn't want to change past posts to the correct information for some dumb reason or another


--------------------------------Question------------------------------------
  • Olu
Hey, nice blog! I don't know if you know this already, beacuse you haven't stated in your runelist: 'Health' actually refers to 'Con'! That said it's not worse than any other stat boosting rune, as long as you need that stat. Also does anyone know how actual damage is calculated? And how is dodging working? Does 100% give me invulnerability to physical attacks? Am I able to dodge elemental attacks? How does + elemental effect damage % work? Thanks for your answers :D

Also 'Precision strike' actually mean Accuracy. So precision strike +3 -> accuracy +3%. Still I don't know how Accuracy effect damage. Obviously you miss less if you've got more accuracy. But the value displayed doesn't directly tell you how accurate you are. It is calculated against some other value. Maybe the monsters 'dodge', 'level' or 'defence'. Anyone got numbers on this?

--------------------------------Answer------------------------------------
  • JJ
Thanks, it was a lot of hours spent years back, and welcome to one of the few remaining blogs/information points for the game Wild Frontier, and not the old band. Health is in fact 'Constitution' but it only effects your TotalHealthNumber if I remember. So using a socket for this rune is not exactly advised as you can use something more suited to your game style or situation. For how damage is calculated, once again I'll have to dust off the old notes and see, but you should have an output number in your stat menu, all you need to do is guess, the mob's defence as they truely don't present much of a threat if taking caution.

Truely can not be 100 percent invulnerable from Reflect Damage, but for Dodge/Dex yes that is absolutely true. May be fairly weak in your Attack or TotalHealth but it's how I made my Scout class almost every time, few hundred (200 for Scout 300 for others) Dex is pretty much godmode with a taking a hit here and there. As for element attacks, if you are hit, they have a chance of applying. So just don't get hit or socket resistants as it'll lessen the chance of applying, as for how the roll is applied, no true idea.

As for you applying the stat to mobs, it's just Damage+ElementRoll then +ElementDamage%, so it then rolls { (AccuracyHitRoll - MobDodgeRoll) if hit then ((BaseDamage + ElementDamage%) - MobDefence) } or something along those lines, so really it's just an add on. All elements are good to have for extra damage output. Accuracy is just the HitRoll, but if you miss a lot, obviously your DPS will drop as well, so higher Acc can mean higher DPS.

Mobs have a dodge, level and defence just like you, but is precoded like any other game. They also to not have shields so you won't see a 'Blocked' message like Tanker has. Currently there is no actual true flow to WF so people mainly just read and go, WF2 never saw a translation (Or a release if I'm correct) and contacting AllStar is hard as I don't know Thai nor have the time

Hope this helps!
--------------------------------Break------------------------------------

Rune list

Edit: New information has been posted, check July 2014

[
Complete / Image Repaired]

Colour code runes for their "usefulness" to my perspective. Their colours are;
 : Keep for last Boss(es)
 : Highly Useful
 : Above Average
 : Average
 : Not very useful

Grade 4 Rune image has been found and uploaded, awesome!
Error --> Grade 4 Rune picture is wrong. It's suppose to be a dot on the left side, and a V with the right side curved right. I'll fix it when I can :x

This list is NOT complete, if you happened to find any that are not on the list, please post a comment below
After looking over for a bit I think there are some missing from these grades:
> Grade 5 (blue)
> Grade 7 (Not sure)
> Grade 10
> Grade 20 (blue)

Also, please read carefully. There can be multiple effects. I will colour the ones that are similar in each grade.
Another note: The runes border outline colour states their rarity in being found, look here for information

Opinion: There are a few notes I'd like to make, it'll be in this colour



List of Runes



  Grade 1++
Name: Rune of Swiftness
Effect: Increase speed

  Grade 1++
Name: Rune of Meddling
Effect: Increase attack speed

Both are very useful, Swiftness will get you to and from places, and help dodge boss attacks, or if your low on Hp from mobbing, its a quick get away. Meddling will help with Axe/Blunt speed, but somewhat overkill on a the Sword
__________

  Grade 2
Name: Rune of Capacity
Effect: All 1st status +2~3

  Grade2+
Name: Rune of Empower
Effect: All 1st status +7~10

  Grade2++
Name: Rune of Almightiness
All 1st status +13~16
(Thanks to Dan Bui for the name find)

  Grade 2
Name: Rune of Master
Effect: All skill level +1~1


  Grade 2+
Name: Rune of Hero
Effect: All skill level +2~2

(Thanks to *Name Pending* for the name find)

  Grade 2++
Name: Rune of Absolute
Effect: All skill level +3~3


There all great in their own way, best are obviously Empower and Almightiness, but these are surprising harder to find than either G1's
__________

  Grade 3++
Name: Rune of Indomitable
Effect: Block stun

  Grade 3++
Name: Rune of Vigilance
Effect: Block knockback


Well, the only reason I gave them the purple rating was how useful they are. But that really depend on which enemy since bosses are usually an absolute knockback (Chimera) and Stun will help against electric based or bashing (Boar) monsters. But other than that, they're useless by taking a slot for something possibly better
__________

  Grade 4
Name: Rune of Defense
Effect: All resistances +3~4%

  Grade 4+
Name: Rune of Purify
Effect: All resistances +10~13%

  Grade 4++
Name: Rune of Guardian
Effect: All resistances +18~22%
(Thanks to *Name Pending* for this find)

Not all that great, but apparently it gets the Yellow Grade, so it has its small perks
__________

  Grade 5
Name: Rune of Blow
Effect: Critical blow +2~3

  Grade 5+
Name: Rune of Deathblow
Effect: Critical blow +7~10

  Grade 5++
Name: Rune of Slaughterer
Effect: Critical blow +13~16

  Grade 5
Name: Rune of Shock
Effect: Stun attack +3~4%


  Grade 5+
Name: Rune of Fear
Effect: Stun attack +10~12%


Stun won't work on Bosses (At least to my extent, if you succeed, leave a comment) and Critical is always handy, the only annoying part of Crits is the jerk at the screen when successful, so constant crits will tend to screw with your sight
__________

  Grade 6++
Name: Rune of Greed
Effect: Drain spirit

  Grade 6++
Name: Rune of Blood
Effect: Drain life


Oh man, I don't know why these runes aren't the Yellow Grade. You basically don't need health or spirit potions anymore once you slot these. (Until last dungeon) Any class become tank. I'm not kidding
__________

  Grade 7+
Name: Rune of Meditation
Effect: Recover spirit 1~2%/10 secs

  Grade 7++
Name: Rune of Prayer
Effect: Recover spirit 5~6%/10 secs

  Grade 7+
Name: Rune of Recovery
Effect: Recover health 1~2%/10 secs


  Grade 7++
Name: Rune of Revive
Effect: Recover Health 5~6%/10 secs


Not as usefull as G6++, but if you like taking time or jumping from town to town, these are it. Even both are a good combo since G6++ will heal you in battle, and G7 will passively anywhere__________

  Grade 8
Name: Rune of Lucky
Effect: Luck +6~9

  Grade 8+
Name: Rune of Success
Effect: Luck +13~18

  Grade 8++
Name: Rune of Blessing
Effect: Luck 21~26

Must have, you can't find anything else but General/Advanced/Rare without luck
Best used on Lv.58-62 Advanced or better armor set (Water dragon set I think)
__________

  Grade 9
Name: Rune of Lightning
Effect: Electricity attack effect +6~9%

  Grade 9+
Name: Rune of Thunderbolt
Effect: Electricity attack effect +20~27%

  Grade 9++
Name: Rune of Star
Effect: Electricity attack effect +36~44%

  Grade 9
Name: Rune of Fire
Effect: Fire attack effect +6~9%


  Grade 9+
Name: Rune of Flame
Effect: Fire attack effect +20~27%


  Grade 9++
Name: Rune of Sun
Effect: Fire attack effect +36~44%


  Grade 9
Name: Rune of Wind
Effect: Cold attack effect +6~9%


  Grade 9+
Name: Rune of Typhoon
Effect: Cold attack effect +20~27%


  Grade 9++
Name: Rune of Moon
Effect: Cold attack effect +36~44%


All have very good perks, Fire burns on hit, overtime, and possible stack damage. Cold will slow the enemy, so you are slowing all movements, from attacks, specials and travel. Electric will cut the enemies damage level in half, which is kinda weird since most other games, electric is stun. Meh, that's ALLSTAR for you
__________

  Grade 10+
Name: Rune of Revenge
Effect: Reflect damage +12~19%

  Grade 10++
Name: Rune of Judge
Effect: Reflect damage +40~55%

Great for those boss battles that use direct attacks. I'm pretty sure that any elemental attacks are not reflect-able. Not completely sure
__________

  Grade 11
Name: Rune of Withstand Fire
Effect: Fire resistance +6~9%

  Grade 11+
Name: Rune of Fire
Effect: Fire resistance +20~27%

  Grade 11++
Name: Rune of Anti-Fire
Effect: Fire resistance +36~44%

  Grade 11
Name: Rune of Withstand Cold
Effect: Cold resistance +6~9%


  Grade 11+
Name: Rune of Cold
Effect: Cold resistance +20~27%


  Grade 11++
Name: Rune of Anti-Cold
Effect: Cold resistance +36~44%


  Grade 11
Name: Rune of Withstand Electricity
Effect: Electricity resistance +6~9%


  Grade 11+
Name: Rune of Electricity
Effect: Electricity resistance +20~27%


  Grade 11++
Name: Rune of Anti-Electricity
Effect: Electricity resistance +36~44%


Well, resistance is great and all, but the best is fire since the fifth, seventh to last bosses have fire attributes
__________

  Grade 12
Name: Rune of Strength
Effect: Strength +4~7

  Grade 12+
Name: Rune of Superhuman
Effect: Strength +15~20

  Grade 12++
Name: Rune of Power
Effect: Strength +27~33

Good for starting off any class. Use until your base damage has a minimum of one hundred points
__________

  Grade 13
Name: Rune of Dexterity
Effect: Dexterity +4~7

  Grade 13+
Name: Rune of Prompt
Effect: Dexterity +15~20

  Grade 13++
Name: Rune of High Speed
Effect: Dexterity +27~33

Again, good for start offs, use until base DEX of any class is or near one hundred points
__________

  Grade 14
Name: Rune of Intelligence
Effect: Intelligence +4~7

  Grade 14+
Name: Rune of Wisdom
Effect: Intelligence +15~20

  Grade 14++
Name: Rune of Vision
Effect: Intelligence +27~33

Anyone using Specials a good lot should spend a good number on INT. However there's no wizard class so best not spend too many as you'll be swinging you weapon more often than skills
__________

  Grade 15
Name: Rune of Health
Effect: Health +4~7

  Grade 15+
Name: Rune of Vitality
Effect: Health +15~20

  Grade 15++
Name: Rune of Life
Effect: Health +27~33

Ehhh, utmost start off, but other than that, its a waste of space for higher levels
__________

  Grade 16
Name: Rune of Regard
Effect: Decrease limit level

Absolutely do NOT waste a slot for this. If you can not wait for the next level armor, and within four levels of said equipment, go ahead, but unless you have a second exact piece to replace the one your lowering is level limit. You've made a bad decision
__________

  Grade 17
Name: Rune of Crush
Effect: Damage +6~9

  Grade 17+
Name: Rune of Destruction
Effect: Damage +20~27

  Grade 17++
Name: Rune of Annihilation
Effect: Damage +36~44

  Grade 17
Name: Rune of Wall
Effect: Defense +32~48


  Grade 17+
Name: Rune of Impregnable
Effect: Defense +102~138


  Grade 17++
Name: Rune of Invincible
Effect: Defense +180~220


Both are highly useful, even the second level of both grades are great
__________

  Grade 18
Name: Rune of Pressure
Effect: Knockback attack +4~7%

  Grade 18+
Name: Rune of Coercion
Effect: Knockback attack +15~20%

  Grade 18++
Name: Rune of Knockback
Effect: Knockback attack 27~33%

No, waste, just a big waste. Knockback would only help with keeping mobs away from you, but when you actually need that time to kill them, instead you're using that time chasing after the mobs you smacked away. Bosses are NOT effected by Knockback
__________

  Grade 19
Name: Rune of Hit
Effect: Accuracy +2~3

  Grade 19+
Name: Rune of Concentration
Effect: Accuracy +7~10

  Grade 19++
Name: Rune of Precision Strike
Effect: Accuracy +13~16

  Grade 19
Name: Rune of Dodging
Effect: Dodge +1~2


  Grade 19+
Name: Rune of Mist
Effect: Dodge +5~6


  Grade 19++
Name: Rune of Darkness
Effect: Dodge +9~11


For the Accuracy runes, only the last one is worth it. But the Dodging, yes, it may be brown but Mist and Darkness are as useful as any Yellow or Pink Grade. Must slot
______

  Grade 20
Name: Rune of Artisan
Effect: Auto repair 4~6%/10 secs

  Grade 20+
Name: Rune of Immortal
Effect: Auto repair 100~100%/secs

  Grade 20
Name: Rune of Injury
Effect: Decrease recovery


Nope, all a waste of space for slotting. Well, not as much in the latter levels (lv65+) when grinding for lv100. You should just buy Tents and Grindstones instead of slotting the auto repairs, and the Decrease recovery is only useful for slowing down the Hp regeneration rate of the mobs your attacking

Sunday, 29 September 2013

*-* What's going on?!

Edit: New information has been posted, check July 2014

Edit: Can't seem to update some things.. (Ex; The Blog Stats to the left, it's stuck at 40k..)
I will have to check on this when I can, currently busy. Sorry!

Hello all, JJ here once again.. after, well.. you know, a very long afk break..

Ok, to be honest with you all, I literally forgot about this blog.. So really I have to apologize to everyone using it to help with their adventure, there has been no updates since April and even before that it was slow. Small issue but a really good thing happened, I've finally succeeded in pre-apprentice training for Millwright so I am formally quite busy now during the week, but I promise and swear to you all, I will never forget again until I announce a retirement from here. Terribly sorry for that... :x

The main thing this post is for is, during my absence, the visit count has doubled (40k) and the traffic for this site has gone through the roof and well beyond. (New records) It makes me quite happy to see, but I can't understand where it's coming from as the vast majority is from google alone. Just confused by this, meh..

Just to inform you as well, I'm part of some groups between Steam and personal friends, you'll find me there as I have some work to do there as well (Source SDK and Unreal UDK for mapping development, I manage a Terraria server that's preparing for the long waited update of v1.2 from Redigit) I can toss some links here of the communities but that's if requested in the comment.

Anyways, good to be back, I'll get around to obtaining an iDevice to further this blog
Happy Mob'n all!
~JJ

Sunday, 21 April 2013

Dear Adventures from the Facebook Fan-page

Edit: New information has been posted, check July 2014

Hello and welcome to my little blog guide (Still in development since Aug 2011)

First, the URL is incorrect, this is not a complete guide as much has yet to be added and I have neither the iDevide anymore, and little time to spare as I study. However I will answer any questions and write a post of any topic as I have literally spent hundreds of hours playing the storyline with all three characters douzens of times, breaking/glitching maps/items/bosses, and trying to find a way to activate Hardmode.

There is one or two other guides that I know of, Qvazzler (<--Link) being one of them I have spoken to (S/He has retired from Wild Frontier) they have a great amount of info if I don't have what you need (Notably the map/cave guides)

Feel free to drop a question/comment or discusses in the chatbox below, I'll return a reply as soon as I see it as I do check here once a day or so. Oh couple more things, on the left hand side (<<--) of this blog, there is an Blog Archive, click/tap the triangles/arrows to show previous posts, and there is a mobile version enabled for this website. (Just in case you wonder why it loads/looks different from Computer/Mobile Device)

Good luck, and Happy Mob'n Σ:
~JJ

Wednesday, 10 April 2013

Wild Frontier App Data

Edit: New information has been posted, check July 2014

Hello hello again to all you Frontiers,

Just dropping a notice as I'm more or less pulling the app of W.F and jumping around through data as gather more info for all of you. Everything from images (To complete Rune List/Tanker Guide) to Enemies/Items stats if I can. Hopefully this will be the next overhaul of this guide to make all that much closer to completion. I'm not going to leave this guide unfinished as players are still visiting and re-visiting which brings a smile to my face. [It really does]

It's not going to be today, tomorrow, or next week that I'll release anything, but in May I might start dropping lists here on-site. I do need to make it all nice and pretty without all the code and what-not.

Good luck and Happy Mob'n all Σ:

Data #1: HTML DOC

App Info HTML

Edit: New information has been posted, check July 2014

Contrary to what I say here, as proof there is activity in my words. This is written in an html doc that was stored on the file, have a look through though I'm sure most players already know this info. I might pick apart this doc of basic info as I see some interesting pieces already.

Happy Mob'n Σ:

1. Control

-Compiled images later-

2. Occupations

Warrior/Berserker
Able to use two-handed weapons and uses Battle Skills for attack power and Rage Skills for survival ability to perform strong battle ability under any circumstances.

Tanker/Guardian
Able to use shields and uses Shield Skills for stun and Protection Skills for various defense buffs to fight multiple enemies at once.

Scout/Assassin
Able to use dual wield weapons with fast and powerful Assault Skills and Hunting Skills that damages enemies with various status effects to quickly defeat targets.

3. Weapons

Sword: Has low attack power and fast attacking speed. When you achieve mastery, it gives additional damage to beasts.
Ax: Has high attack power and critical bonus, but also has a long delay after attacking. When you achieve mastery, it gives additional damage to plants.
Blunt Weapon: Has high attack power and accuracy bonus, but also has delay before and after attacking. When you achieve mastery, it gives additional damage to beetles.
Rifle: Performs ranged attacks with knockback effects, but has a long delay after attacking. When you achieve mastery, it gives additional damage to raptors.
Shield: Has high defense power with a certain blocking rate. When blocking succeeds, player is completely protected from ranged attacks.

4. Material Compress/Decompress

Compress: Able to make an upper level material with 3 lower level ones of the same kind.
Decompress: Able to make a lower level material with an upper level one of the same kind.
Mutation: Able to make a material of any kind with 5 same level ones.

5. Skill Chain

Player is basically possible to do triple chain of Normal Blow.
During chain attack, the delay of previous attacks are ignored and the next attack starts without delay.

Chain skills can do triple attack in combination with Normal Blow.
Consists of various status effects.

Finish skills becomes available after a certain number of chain attacks.
Consists of powerful damages.

Super Chain Skills allows the start of another triple chain attacks during chain attacks or after a finish blow.

Action and buff skills cannot be used for chain attacks.

6. Status Points

HP: Health Point. Player dies when Health Point is completely consumed.
SP: Spirit. Player cannot use skills with low Spirit.
EXP: Experience. Player levels up with a certain amount of experience.
LV: Level. Shows player’s growth and affects battle balance.

The following Stats can be nurtured by investing three Stat Points given with level-up.
STR: Strength. Increases ATK.
DEX: Dexterity. Increases RNG, ACR, and DDG.
CON: Health. Increases max. HP and recovery speed.
INT: Intelligence. Increases max. SP and recovery speed.

The following Stats are decided by primary stats, equipment, and skills.
ATK: Melee Attack Power
RNG: Ranged Attack Power
DEF: Defense
ACR: Accuracy
DDG: Dodge
CRI: Critical Blow Rate
FIR: Resistance to Fire
ICE: Resistance to Coldness
ELC: Resistance to Electricity

7. Hunting/Gathering

Press the attack button in front of a monster carcass to start searching for various items, recipe, and rune. Larger monsters carry more items.

Press the attack button in front of a mineral point to start mining minerals and ores.

Press the attack button in front of a collection point to start gathering all kinds of materials except for minerals and ores.

8. Shelter/Camping

When you visit a village shelter, you enter rest state with the following effects:

Complete recovery of HP and SP.
Immune from all status effects.
Recovers durability of equipment by 100% without decrease when repaired.
Possible to fabricate equipment.
Possible to cook.

When using the tent outside village, the tent area becomes a temporary shelter for a certain period of time.

9. Fabrication

When player enters rest state, it is possible to fabricate equipment or cook.
Fabrication of equipment requires recipe items and cooking requires no particular recipe item besides cookbook.

You can do fabrication by choosing a recipe from Item Menu.
Fabricated equipment has 1-3 sockets unlike equipment purchased from shops and defense items have set effects.

If you set to track a certain recipe, you can always check that recipe and the status of its ingredients.

10. Rune

Player can acquire rune through hunting at a certain probability.
Each rune has certain options that you can enchant on equipment as desired.
Rune enchanting can be executed by selecting rune from Item Menu.

11. Pet

Use Taming Kit to turn small monsters into pets.
Certain kinds of monsters can wear equipment and defense items as pets.
Pets are classified into Combat Pet, Looting Pet, and Buff Pet according to function.

Combat Pet fights in battle alongside player.
Looting Pet searches monster carcasses for player.
Buff Pet applies parts of optional effects of equipment to player.

When you succeed with taming, the monster will become your pet with 5-10 levels lower than its original level and quickly grow to match player’s level.
When normal pet first matches player’s level or when named monster is tamed, it rarely becomes Rare Pet and gets one additional pet function.
When Special Taming Kit from a charged item shop is used, you can always succeed with taming to get Rare Pet and or you can rarely get a Heroic Pet with all three pet functions.

When you use Potion while taking a pet, pet’s HP is also recovered.
When your pet dies, you can revive it by moving to a village shelter or using Pet First Aid Kit.

12. Pre-Quest

Pre-Quest is a bonus quest that can be selected and repeated by user.
Check/accept from the list of quests randomly posted on each village’s quest board.
Each quest board posts five new quests each day.

13. Encyclopedia

Any monster you fight appears on Encyclopedia Menu with the following information:

Monster Name
Monster Image
Size Class (Icon)
Monster Type (Icon)
Attack Type (Icon)
Items Dropped
Habitat

14. About

(Haha, there's no text here. Idk why as it's the About section, but there literally isn't any)

Sunday, 6 January 2013

Blog Revision

Edit: New information has been posted, check July 2014

Hello everyone, hope you all are having a decent couple of holidays


Thanks for the 22k hits over the past year, sorry my blog is not as complete as the URL states. This however will get fixed, I am now revising what has been said, completing the pages which have been on hold and adding pages which have yet to be seen on any other guide site.

I will be pulling the posts that are under revision, so do not worry if they look broken

Happy Holidays and an early Happy New Years from myself
Happy Mob'n you crazy adventures

~JJ

Side-notes:
Look at Page Edits for a reference on where I'm at with the updating

Saturday, 5 January 2013

Last Major Boss: Diablo [Finished]

Edit: New information has been posted, check July 2014

This demon... nearly tops the annoyance list (Kraken is the worst...)

Diablo, a demon partly unsealed from some kind of floating gem...
He's Lv.66 and the last boss of the game (Hopefully*)
Difficulty: 9/10

He is not the hardest boss I've seen in RPG's but he is definitely a nuisance. If your are Scouts, stick away from the element attacks (Unless you're confident your dodge and health is high enough) Warriors same thing but you are the pot chugger any but be watchful of stacking damage, and Tanker, well not much I can say because you're a class based off of defence.

Stage 1:
Difficulty: 1/10

At the start, he's the easiest boss, he just sits there staring at you. Moving towards you after some time only to clap you in his hands. Though once you drain 1/3rd his health he will disappear and two smaller Diablo's appear.

Stage 1.5:
Difficulty: 3/10

These guys do not attack with the physical punches like the larger one does, they will attack with elements. Both are vulnerable to your attacks, though their element attacks depend on where all three of you stand but it's still somewhat random. They will use all three types of elements on you so be watchful for your weakest element. You can either whack away or just run around, eventually they will disappear and the normal body re-appears.

Stage 2:
Difficulty: 5/10

The main body will now use elements with his attacks. If you're just standing underneath whacking away, you will see a lot of Ice/Wind. If you are running around (For Gun or the cooldown on the pots) there'll be a good number of Fire Pillars. Lighting is not used much or at all in this stage. Again, you need to drop his health down another 1/3rd


Stage 2.5:
Difficulty: 3/10


Once again the Mini-Diablo's until the main body re-appears again


Stage 3:
Difficulty: 9/10


Now, he's just going to give you a bad day when fighting for the first time. He will spawn 4 Golems of various types, but they are all the same difficulty. Which is actually harder than outside this boss battle. Yes you can defeat them, but it's a massive waste of time due to Diablo spawning in 4 more after you kill them all. Even if you only kill 3, he'll just spawn 3 more. So don't bother.

Next part, he teleports from each corner of the map to another corner. Will not move towards you, you have to continuously chase him down. If you run for point to point quick enough and smack away, the golems will not catch you. However Diablo will not punch you anymore, but stacks upon stacks of elements will be thrown.

Best piece to top it off, Diablo introduces a 4th element. Gravity. A black ball with a purple ring, will suck you inside and deal damage, as long as you are not inside there will be no damage. This power is rarely used however, only if you're not chasing him down and fighting the 4 golems will he use it on you. Even then, it's quite rare to happen.

Lastly, attack patterns. Same deal with the Mini-Bosses, distance from him determines the attack type. Though, because it's the last boss, there needs to be an overkill of element usage. Not only that but from the amount of teleports, he's recovery time is hard to manage. Save the SP pots for dashing.

The way all versions of Diablo will attack:
(Not 100% correct, more of a majority use)


Both Mini-Diablos are on one side of the map, you on the other. Expect a ton of Fire Pillars and maybe a bit of Lighting.

One Mini-Diablo is on one side, you and the other are on the other. Expect Fire Pillars from the far one, and Ice Swirls and then Lightning Chain upon teleport from the closest.

If all of you are within gun distance, expect them to close in and use Ice/Lightning Attacks then teleport away leaving Lighting stacks.

Stage 3 version only:
Fire Pillar Rows (Each row has 5-8 Pillars, up to three rows)
Ice/Wind Swirls (Up to three will be blasted before he teleports)
Lighting Chains (Just a couple of stacks, only upon teleports or at gun distance)
Gravity Well (After a set amount of time not attacking Diablo, he will then use and overuse these)


Until death you'll need to aggressively engage this battle. Once defeated, loot the invisible corpse (Sealed back into the floating jewel) and head for the doorway at the top right. You will be automatically brought into threater mode for about 5 minutes.

*Why do I say hopefully Diablo is the last boss? Hell Mode is broken, so we do not know the other half of Wild Frontier. For the Next/"last mission", please click on "Very Bad News People" at the bottom on the guide tool at the top left page navigator on this site.