Sunday, 27 July 2014

Playthrough Week 2+3

Apologies for not publishing the last few posts on time.
I'll be combining the past two weeks here

Week 1 had a few screw ups as the iPod I have was new and formatted for the updates I made, some genius moves if I must say as that also included previous game saves. So Week 2 was a restart for 

Casual Gameplay, it's as normal as any other run, the stats I used were a two level base of STR+2 DEX+3 CON+1 and +10 INT every ten levels. Tend to complete every side quest before the main storyline to increase the EXP and level of the character. As tedious as it is, in the long run it's a good habit for lore or settings of the game. Puppy was a quick fight, the Creeper was a surprise as I forgot the poison has a decent amount of damage if stacked and is invincible while emitting it.

The Chimera was also quick as I knew it's attack patterns and where to stand so I could not be grabbed by the dragon head, once reaching the Kraken, I always wondered why your speed wasn't slowed when underwater. The bosses cavern is stated to be open and have air, so I don't really understand.

Week 3 starting, pushing forward to the Red Dragon having to redo the three other Dieties. The dialog was great to read again, Roman is probably my favourite witty/happy-go-lucky character. Greg's subtle criticism is great too. Lamia on the other hand, is pretty much the meaning to 'Curiosity killed the Cat' except Chris saves her, again. Unfortunately this isn't some Final Fantasy where she joins your party and fights with you. I mean, it be great if she could 49,999 kick mobs for you like the Gate Stone at the Red Dragon's Dungeon

Mid-week, running back and forth, all over the place in the snowy mountains. I forgot how annoying the last part is. Having reached Diablo, I pause for a few days to gather some data on 
Express. Returning, it was a decently long fight for the stats I had and Rare armor, but it was fun. Gravity element was annoying as I was surrounded by the four Golems often. As the last and incompletable quest popped up, it was time to archive this file and move on.

Express Gameplay, well, it doesn't get more cheaty than this. Using the stats I had and the 3* piece money glitch to obtain Rare equipment and the highest level potions/serum, I immediately went North to explore what the storyline is like if I skip most of it. Out-leveled by a pretty scary amount, potions were needed very often. However leveling wasn't as quick as you may think, even if it was great EXP, I stopped at the mid twenties and continued on.

Reaching the point where Lamia and Greg split their party as she wishes to observe the Red Dragon, none of the triggers to activate those cut scenes were there, where you are trailing behind her trying to catch up. Heading North-West to see if I can get around, you are blocked by a playable cut scene stated Lamia went in the other direction.

This can confirm, KTH took a safe route with denying the players to skip parts of the storyline, (Besides the side quests) however they allowed players to challenge themselves against numbers and levels. Continuing on West to the snowy mountain, already knowing I could not pass the invisible barrier before the Twin Dragons, was just curious if I could activate something. Nope, nothing. So a long walk back to continue the actual game, and at the end of Week 2 was at the door to Diablo.

Week 3 after defeating Diablo on 
Casual, and defeat him again on Express with ease, I return to the dungeon and grind for some levels after gambling for rarer equipment. It was slow and painful to repeatedly grind the best spot which is the last(?) mini-boss, the untranslated salamander and his gang. After that it was the free quests as each give 5k EXP per quest, 5 quests per day, and the 'day' is coded to be your date on the iDevice, so switching dates will reset the board. (A little tip)

This is the last way you can grind for decent EXP for a few more levels, I will not be grinding after obtaining the bonus stats for the next armor set as it's too slow. From after that point I will be hacking for it, however having already installed a cheat engine, I've realised this app as some odd defence to modifications. It might take some time to figure out

Sunday, 20 July 2014


Maybe when this blog reaches 60k I should put ads up and tell people to click on them <3

Been in a pretty good mood lately, so I apologies if you don't find this joke funny

Feel free to click on the new 'Thought' I added below. Should be somewhere below this arrow ↓

Edit: What? No takers? Bummer

Point Allocation

This is mainly to ones preference, however for new adventurers use this as a tip guide for your first play through. It's not defined as 'you should', it's more 'consider' as I've ran through this game plenty of times with different scenarios. An example is a No Point or Rune, Tanker, which I got stuck on the Kraken. That was fun to figure out

There are four parts, I'll give their full name and what they modify
STR // Strength // Modifies: Attack
DEX // Dexterity // Modifies: RNG (Range/Gun), ACR (Accuracy), DDG (Dodge)
CON // Constitution // Modifies: HP (Health)
INT // Intelligence // Modifies: SP (Spirit Points/Mana/Magic/etc), RNG (Range/Gun)

Whoops, I mistakenly said MAG previously instead of INT when I wasn't playing. I'll go fix that in any post I made, sorry. Also, the amount each point gives has a changing value, it will increase at first, but after a number of points given it will cap and decrease. This is to discourage stacking on a single Stat. Smart KTH

Warning: Each set is based on 3 levels for a total +9 points available
Warning: INT // Intelligence is for Skill use/Dashing, not much is needed to be effective
Please note: Once again, this are all suggestions or reference to what you want
Dashing: Double tapping in any direction twice, you will move quickly in said direction

Warrior : Heavy, large hits, has a wide attack range for multiple hits
Hard hits;
STR+6 // DEX+1 // CON+1 // INT+1

STR+2 // DEX+1 // CON+5 // INT+1

All around;
STR+3 // DEX+2 // CON+3 // INT+1

Tanker : Slow, defensive, able to stand fast against bad numbers
Decent hits;
STR+5 // DEX+1 // CON+2 // INT+1

STR+2 // DEX+2 // CON+4 // INT+1

All around;
STR+2 // DEX+3 // CON+3 // INT+1

Scouter : Quick, light hitting, but chains attack combos until the enemies are dead
Quick hits;
STR+5 // DEX+2 // CON+1 // INT+1

STR+1 // DEX+5 // CON+2 // INT+1

All around;
STR+3 // DEX+3 // CON+2 // INT+1

All skills are only possible to adventurers preference. But some advice would be
> Max out your class unique skill (Bottom left)
> Do not add points to the three weapon types unless you are dedicated to that type
> Gun (Bottom right half) is very linear and weak, discourage use beyond pull/finisher/out of melee range
> Higher level finishing moves cost more SP and deal less damage than spamming the early ones
> Passives should have a high consideration as they are constantly active and very helpful
> Do not encourage anything with Knockback if any, you want the mobs dead as fast as possible
> Your Super Skill (Lv50 Purple) is highly useful while getting it often isn't

Friday, 18 July 2014

Rarity list

Gambling with the (Express Gameplay), there are a confirmed five and only five rarity types with armor.
Each has their own Armor/Defence rating per rank, the stat bonuses however are as previously stated

Rarity types go by this order
General --> Advanced --> Rare --> Heroic --> Legendary

As for the Armor/Defence between rarities, it's a give/take of 25%
Will calculate a better number when I've obtained a full recipe set of a certain piece

For Bonus Stats, General will only have the one (first stat). Advanced and beyond will have two (both)
A full Legendary set unfortunately does not have three stats. Shame..

Mixing rarities will results in the lowest grade stats. Having a General with two above ranks will result to 2/3 of the secondary stat bonus, two Generals with an above rank will result in 1/3 of the secondary stat. And other mix above this (Example: one Adv, two Lgn) will have 2/3 of the secondary stat

Edit: As Olu has stated in the comment below, I realised some people will skip over the above when using Tanker class. S/He is right, the second stat promotes use of an entire set of one rarity. Mixing with this class will further dampen the bonus as it has a four piece set so each piece is worth 1/4 (Where as Scout and Warrior is 1/3) and does not mix unless same rarity.

As for Weapons, the same applies except it's for Attack, the same 25% variance also applies here
Each weapon at one level will be just slightly rivalling the next levels minus one rarity tier
So a Legendary Partisan will rival a Heroic Totem

Oh, and lastly the colour schemes. All piece of equipment (Weapons and Armor) will have alternate colours varying between each set, the only one to have a definite similarity will be the Legendary which can be compared to the last dungeon colour scheme (Hell). However a Legendary Partisan is.. pitch black and burning blue? Interesting..

Tuesday, 15 July 2014

Gambling, Luck, and Legendaries

*This is a simple report of activity with more information on the Luck Guide*
(Images for all soon)

Last Friday (July 11th) with a Luck base of 112, gambled a Legendary Gauntlet. Critical blow +3, Electric Att +25% and Dodging +9, fair stats but not great.

To get this Luck, I waited until level 62 and the quest which you receive a Grade 8++ Luck Rune which gives 21~26. Using the 3* money glitch, gambled with just an Advanced grade until a full Rare set, using the Rune I repeatedly attempted for +26 using the no-save trick.

Then gambled for a luck valued Gauntlet as I noticed, each accessory above the other, has the Rune types bumped down per Rarity. If you do not know what that means, let focus on the Luck Rune. Gauntlets can obtain this Rune with Heroic Rarity, a Belt can have luck at Rare. This means the last Accessory (Gem) can have Luck on an Advanced Rarity, and only Legendary for Boots.

To add to the above, each Rarity above will possible give then next rank of any possible Rune. Meaning the Legendary Boots will only have a Grade 8 Luck rune, while a Legendary Belt can get a Grade 8++. (See Luck Guide for information about same grade ranks)

The above applies to all Accessory types and Runes in Gambling. Later on with 119 Luck, gambled a Legendary Belt, while I have an image it sadly didn't come with a Luck value. Continuing, found a Heroic Gem accessory with Luck +17, sadly this is a Lv.80 item, and being Lv.67 currently, it's going to be a hell of a grind to use it.

Out of boredom from being to low level for the Gem accessory, gambled a Legendary Partisan (Axe). It's attack rivals a Heroic Totem just slightly. Have yet to gamble a Legendary Armor set yet and will modify this post once I have with a time-stamp.

Good luck, have fun, and happy mob'n

Monday, 7 July 2014


DEX GODMODE IS FALSE (Express Gameplay)

Without any armor or runes, at DEX stat point 412, you are, in theory, invulnerable. You will have exactly 100% DDG (Dodge) and well over 100% ACC (Accuracy). I stopped there and gathered aggression to test this. The mobs missed consistently until Beeti's solidly hit around 30% of the time, Pitz hit 10% of the time.

This concludes a few things,
(1) Mobs might have an absolute hit roll
(2) Some mobs have a passive skill to ignore defence/dodge
(3) Just because you avoid an attack from a mob/boss, does not mean you avoid the skills extra stats like element (Ice/Slow, Fire/Burn, Electric/Half Attack) or status (Decreased defence, Stunned, etc)

After the above, I questioned if having 100% is similar to 0%. So applying more points to DEX, somewhere near +1000 (one thousand) you will LOSE all points and reset to an visual 0%. Shocked I gain aggression, and was hit 100% of the time from every mob/boss yet the damage was minimal.

Further investigation is needed, however. I highly doubt anyone of you adventurers will go pure Dex (highly discouraged) Though, I say that, I'm pretty sure one of you will do it anyways. Have fun with that ruined character <3 (Unless stat reset scroll)


Playthrough Week 1

Warning: This post is subjected to edits as there are two areas to follow

Starting yesterday (Sunday June 6th), I have created two characters. Each with their own set of rules.
Images: This will be slow if not at all before I obtain an solid ISP as I rather not ground my phones data

The first will be a Casual Gameplay, class choice Scout, using a stat pattern of +10 Mag every tenth level, and STR +1, DEX +3, CON +1 when 5 stats are available. Pet will be a Beeti as they are by default a Buff type, and will delete pet for another Beeti or similar flying type if failed evolve once reaching my level. Later on when I reach the cliffs for the Red Dragon, I will be taming the Mini-Boss Black dragon for their high basic stats/defence and ranged attacks. For armor and weaponry I'll be crafting advanced sets and grabing any rare or above I can find. Once of level I will be carrying a Rifle, however I won't use it more than a damage sustain for bosses or pull for mobs.

For Pets there are a few things I want to confirm,
(1) If I tame a mob above my level, and it's 5~10 level reduction is above my own level, what happens
(2) If a Pet truely has a second evolution chance at level 60 (Do not remember if this is true or false)
(3) If #2 is true, what happens if a pet reaches said level before matching player level
(4) If a Mini-Boss tamed into a Rare pet, upon reaching player level, has a chance for Heroic
(5) If #4 fails and reaches Lv.60, or #3 happens with a Rare pet
(6) The only way to attain a Heroic pet is through the Special Taming kit in Shop

Will not be gambling until I I have a full Water Dragon set for the Luck values. When I do, will focus on attaining higher armor grade first as the Luck value is better. Any luck runes will be kept for said time above, all others will be following the Rune List Guide for the Bosses until I can raid the last dungeon easily.

After a long period of 'completing' the game (as HardMode does not activate), I will be using the money glitch for gambling to see if I can obtain Legendary armor/weapons using the Water Dragon set, and if there is a 6th tier to be found though I highly doubt there is another (There are only 5 currently known, General, Advanced, Rare, Heroic, Legendary)

The second one being Express Gameplay, will be a Warrior buffed with 500+ stats on start and no more points set after that to calculate basic growth, as well as 10 points on each skill (Once player level passes requirement) to record maxed out stats and attacks given. Also will be using the 7*/3* piece money glitch for gambling to obtain all possible rarity types easily for the armor set guide. In my inventory, I have given myself the bag extension because small inventories, special pet kit for a hatchling later on, and the randomized 7 piece rune generator item from the shop. These are to use, record what runes that may be missing from the Rune List, not save, reload, and use again, repeating until I can confirm there are no more rune types to discover.

Why am I 'cheating' on this one?
Having previous beaten WildFrontier multiple time on all classes, before and after discovery of all previous glitches posted here without using them (legitimate runs), I feel like simply abusing the game as much as possible. 'For fun' would be a good way to describe it.

I will NOT, be giving out save files, nor will I be making a tutorial on how to cheat the system (Money glitch is different, there's a post on that). I do NOT encourage cheating/hacking, as most often you are required to break the console/device to do so, I however, am a spontaneous wizard at times. If you wish to cheat or hack the game, I absolutely encourage completing the game before you do so, if having cheated/hacked and spoiled the game for yourself, that is your own fault. Period.

Any question you may have, feel free to post
Also, if you noticed the Page Edits, yes I am indeed creating a basic forum for WF

Will write more later
Good luck, have fun, and happy mob'n

Saturday, 5 July 2014

New waves?!

Edit: New information has been posted, check July 2014

Hello all you adventurous hunters,

I'm pretty excited to announce the v2 of this Blog Guide for WildFrontier, it's been an age since I've read Roman's witty lines and heard the ever maddening background music on repeat. Blissful nostalgic adventure!

As for the previous posts/threads/pages that I already have up, I'll be compressing them into appropriate categories as they are, no more modifications beyond this point. Most of the pages original content (Such as the Rune List) will have a high chance of transferring over to version 2, however all the opinion will be re-written and unbiased. My previous posts were full of enthusiasm however, a guide must be unified. So, consider everything before July 1st 2014 as old information

Some new things will include full map guide for dungeons, quest timeline, monster reports and possibly gameplay video if I can figure out how the heck I can stream efficiently. Only issue this time is not having a decent ISP, so image uploads will be slow. That does not stop typing though

Good luck, have fun and happy mob'n all!